You can play a bit more passive at the start and hope for an opening to close the distance, so you can use torps/secondaries and improve your mainbattery reload. Secondaries are a bit less accurate, but i guess it would work. You dont have BoS, which is not necessary anyway, because running DCP mod in 4th slot + fire flag is good enough against fires. You still have 8,33km secondaries with this build (with flag), and you get a buff to your mainguns. I dropped secondary mod today on my Pommern aswell, and it works much better. I guess that would look something like this. Question is, if that makes a lot of sense. You could theoratically take CE, and only take TGG to buff your mainguns when you have a ship in secondary range (then not taking manual sec ofc). Sure, MM sucks, but if you wanna sit back, then why pick Scharnhorst in the first place? Id just go with a secondary build and wing it from there. I doubt that you need FP or extra heal in Narai.įor randoms, if you wanna go tank build, im not really sure if that makes a lot of sense. Even taking Vigilance could make sense if you play really aggressive so you can dodge better. Even PM could make sense to not lose torptubes, they break so easily. Might aswell go with AP all the time, i usually dont shoot HE in Narai anyway. You could take something else as first pointer, since Narai is just the same over and over, you should know if you want to have HE loaded or not (thus making Gun Feeder a bit useless). Do you have any recommendations for a Narai Scharnhorst?
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |